How to Use Binaural Panning in Logic Pro | Music Production | Sound Design | Berklee Online

How to Use Binaural Panning in Logic Pro | Music Production | Sound Design | Berklee Online


In this movie, we’re going to look
at the binaural panning features in Logic Pro and explore how we might
use these in sound design for music for visuals and so forth. And this is the kind of
movie where you’d probably want to be watching
this wearing headphones so you can hear the binaural audio. So what I have here is
a couple of examples. I’m going to start with this,
which is just a mono sound design element right now on its own. It sounds like this. [JANGLING SOUNDS] So as we’ve seen already, we
can go to the track output and change for a stereo
track from a balance control to a stereo pan control. For both stereo and mono
tracks, the other option is to set it up for a binaural panner. And if you double-click it, you
get the floating pane window here. And so what we have here is
now a convolution with an HRTF, a head-related transfer function, so
it’s going to place the sound around the listening position–
that’s your head– in a very three-dimensional
way, as if the sound was right there in the space with you. And again, this is
optimized for headphones. And to that end, you want to check
your tracking of binaural panner and just turn off for the time being
diffuse-field compensation so that you really do hear the binaural panning. This here is called a puck, and this
is the location of the sound around your head– that’s your head– in the middle here. And so the idea is you can move
the sound around your head. And that space around you can
be changed in terms of its size. We’ll leave it here and it’s
default fault for the moment. But you can expand or contract
this space around your head in which the sound exists. You can also move in either
just a horizontal manner– a planar– or a spherical, in which
case it would be as if the sound was going up and over your head. So this would be the sound elevated,
and here, it’s elevated on its way down to the horizontal plane. Or, again, with planar, it’s really
just moving on a horizontal plane, and that’s what this
little diagram shows you. And you can if you want to go ahead
and tilt the actual horizontal plane and tilt the direction so it would
move from slightly lower to slightly elevated in a linear manner like so. We’re going to go ahead and just
set those back to their defaults. So let’s give this a listen. I’ll just go ahead and move
this around and, you know, we’ll be able to hear this. [JANGLING SOUNDS] And again, because it’s a complex sound,
it really calls attention to itself. This one’s also pretty complex,
not quite as much going on. This is another good
sound to try, and I’m going to do the same
thing with this one here. Again, it’s a mono sound design element,
and in this case, it’s just a little like a flint, you know, somebody is
trying to start a fire or something. So here, I double-click, it’s
the binaural panner once again. [FLICKING SOUNDS] And now we can try it
in spherical mode here. So it would also have a
bit of elevation to it. [FLICKING SOUNDS] So if you close your eyes, you might
imagine this was a bit to your right but also elevated in position. [FLICKING SOUNDS] Now if I then increased the
size of the space around me, it feels like it might
move back a little. [FLICKING SOUNDS] And as I keep moving it back, [FLICKING SOUNDS] And that’s the idea. And I can go back to planar. And then if I want to, I can try
tilting the actual movement here a bit. Tilt it a bit more. So we have– [FLICKING SOUNDS] Let’s go back, try the
jangling sound again. This is another good one to use. So just listen to this stuff. Here it is. And I’m going to go
to the spherical here. [JANGLING SOUNDS] I’m going to actually increase the
size of the space around me as well. [JANGLING SOUNDS] And notice that it’s
spherical, I don’t really hear a change in volume as it goes
past me because it’s up over my head, where in planar– [JANGLING SOUNDS] It in theory just when, you know,
right through my head, if you will. It was certainly right in front of me. So this is the idea, is that we
get the sense of the sound being around us in a three-dimensional
way, and it’s based on this HRTF, which is a model of, you know, how a
human head hears and localizes sound. So this is the binaural
panner, and these are the settings and
parameters that you’d want to think about as you work with it.

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