Virtual production: Stargate Studios creates final pixels on set | Project Spotlight | Unreal Engine

Virtual production: Stargate Studios creates final pixels on set | Project Spotlight | Unreal Engine

>>Stargate Studios is a
full-service production company. We have that total legacy of
production and post-production capabilities. So we do them
both and we do them both well. We’re always trying
to reinvent ourselves. We’re trying to think ahead
and be relevant five years out. Visual effects are pretty
complicated, but a lot of them are relatively simple. Things that aren’t, you
know, a thousand zombies coming over the ridge. Those effects that we
can bring into real-time, we want to bring them on set and
really be part of the film making process on set, rather
than something that happens in a black room, a month later.>>Let’s say you’re doing
a show that takes place primarily on a bus,
and instead of sitting there for day after day after day,
staring at green screen through the windows and
the entire crew and all the cast being so disconnected from
what’s going on and what this thing is going to look
like at the end of the day, we’re actually able to bring
that experience to everybody, live on set.
Not only that, but a show that is primarily in one environment
or just a few environments, is going to end up
being potentially 500 green screen shots
at the end of the day. At that point,
now we start talking about the financial realities
of shooting on green and the financial realities
of what ThruView can offer production.>>For many years, we pursued
real-time green screen shooting. There’s a four or five
frame lag on there, and you’re basically doing
the previsualization on set. But it’s not a finished product. Now what we’re doing is
going for finished product on set, in the lens, done.>>ThruView is a set of
tools that we’ve created that allows us to
shoot in real-time. To actually see
everything in-camera, all the reflections,
all the lighting, it gives you final
pixel solution to typical shooting
that would have been green screen in the past. At the heart of it,
it is a system that uses photographic plates. We are shooting
multiple 8k cameras. You can combine it
with CG elements, and it’s going to be hybrid,
everything from full CG if you want, synthetic, all
the way to fully photographic, then it goes into the Unreal
Engine at high resolution and have it play that
back, up to 60 FPS right now, and that is a lot of
data that has to get through and be processed in real-time.>>What the Unreal Engine
allows us to do is, put everything in one
basket and shake it up and when it comes out,
it looks real, right? 3D, 2D, real-time color
tracking, off axis rendering, all these things,
and have them happen in real-time and give
us enough hooks into it that with tablets, we can be
adjusting color on the fly. We can be adjusting lighting
on the fly, we can be doing ray tracing on the fly. I don’t think any of
this would be possible without the Unreal Engine. We’re showing people something
they have never seen before. You generally don’t see very
many things for the first time. It’s real magic when you see it.


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